A million-plus clips of the real world.
The shape of Claru's catalogue — where the footage was shot, what people are doing in it, how it was captured, and the structure that makes it ready to train on. Then play a representative selection yourself.
- Clips in the catalogue
- 1M+Clips in the catalogueIndividual scene-cut clips, not source files.
- Hours of video
- 20K+Hours of videoAcross long-form recordings and scene-cut footage.
- Datasets
- 100+DatasetsDistinct collections, each with its own provenance.
- Data categories
- 19Data categoriesFrom wearable video to speech, documents and evaluation.
Rounded figures for the catalogue as a whole. The clips you can play further down are a curated selection from it — open a folder to see the footage behind these numbers.
Where the footage was shot
Most of it is ordinary lived-in space — homes first, then the streets and green space around them, then the places people work and shop.
Homes — indoor~30%
Kitchens · Living rooms · Bedrooms · Hallways & stairs
Homes — outdoor~25%
Residential streets · Yards & patios · Garages & driveways
Streets, parks & nature~20%
Parks & green space · Rural paths & farmland · Sidewalks
Workplaces, shops & venues~10%
Retail stores · Workshops & job sites · Schools · Offices
Commercial streets & lots~10%
Shopfronts · Outdoor construction · Parking lots
Vehicles & transit<1%
Vehicle interiors · Stations & platforms
Shares are rounded to the nearest 5%. Every band opens into named sub-environments — 31 in all, from kitchens to parking lots — and you can open several of them further down this page.
What people are doing in it
Unscripted task footage rather than staged demonstrations: chores, errands, trades, driving and play, in the order you would expect to find them.
Broad coverage
- Everyday household routines
- Moving through streets & neighbourhoods
- Yard work, grounds & the outdoors
- Handling and manipulating objects
Substantial
- Shopping, hospitality & front-of-house
- Building, repair & job sites
- Driving & in-vehicle
- Screen & gameplay interaction
Specialist
- Desk & office work
- Teaching & classrooms
- Care & clinical settings
- Fitness & training
- Transit hubs & platforms
Three tiers of emphasis across the catalogue — from the everyday routines that fill it to the specialist scenes we collect on request.
How it was captured
Six video-capture families, plus the non-video data the catalogue carries alongside them.
Head-mounted point of view
Wearable capture of people doing real tasks, hands in frame.
Dashcam & in-vehicle
Forward road scenes and cabin views from everyday driving.
Screen-captured gameplay
Interactive 3D environments with synchronized input logs.
Internet-sourced video
Curated open-web footage, clipped and captioned.
Cinematic & production
Production footage across action and lifestyle.
Municipal & infrastructure
Fleet, public-works and infrastructure monitoring capture.
Also in the catalogue
- Product & e-commerce imagery
- Computer-vision annotation
- Video evaluation
- Video understanding
- Safety & moderation
- Document understanding
- Speech & audio
- Multimodal instruction tuning
- Code & math reasoning
- Identity verification
- Large-scale pretraining
- Custom curations
- Municipal & government
Signals that can travel with a clip
- Scene captions
- Synchronized IMU motion
- Body pose tracks
- Speech transcripts
- Input & action logs
- Per-clip technical specs
Each clip shows the signals it ships with on the clip itself, further down — so you can see the technical metadata before you ask for more.
Structured for training, not just stored
Footage is catalogued clip by clip — scene context to search by, technical metadata to filter by, and an environment vocabulary to browse by.
Scene contextClip by clip
A written description of what is in frame, so footage is findable by content rather than by source file.
Technical metadataPer clip
Duration, frame size, frame rate and codec carried on the clip, ready to filter against a training spec.
Environment structure6 bands · 31 folders
Six setting bands resolving to named sub-environments, so you can browse by place and brief by place.
Open any folder below and the clip itself shows its description, its source specs and the signals it ships with.
Play some of it right now
A small curated selection from the catalogue above — not the catalogue itself. Pick the kind of footage you need, open a folder, and the clips play here. No login, no form.
Egocentric
First-person video data captured in crowded, public environments with diverse human interactions.
Portfolio context: approximately 118k hours of first-person footage across Claru's broader sourcing portfolio. Approximate, and the figure may overlap across sources.
Browse →Dashcam & Traffic
Dashcam and in-vehicle traffic footage.
Portfolio context: approximately 1k hours of dashcam and in-vehicle footage across Claru's broader sourcing portfolio. Approximate, and the figure may overlap across sources.
Browse →Internet Videos
Internet-scraped video collections
Portfolio context: approximately 1.5M hours in Claru's broader sourcing portfolio. Approximate, and the figure may overlap across sources.
Browse →Gaming
Screen-captured gameplay footage from interactive 3D environments and game engines.
Portfolio context: approximately 25k hours of gameplay capture across Claru's broader sourcing portfolio. Approximate, and the figure may overlap across sources.
Browse →Looking for something specific? We collect to spec.